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Black Water · II
Black Water II
Outer districts, shelters, bridges, and defenses at the water's edge.
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The world / Black Water
About this campaign
The second chapter extends the village into its outer districts: huts, bridges, walls, gates, and swamp fortifications for encounters beyond the relative safety of the center.
Inside the collection
What you'll find
- Buildings and props
- Village outskirts
- Compatible with Black Water I

